3D is a new dimension in my gamedev experience but not in my geek’s one.
when I was young, I loved make objects or anim using some oldscool software : Imagine, 3DS4 (on windows 3.1 yes !), Lightwave and finally 3DS Max. Now, I’m going back to that passion.
And wow, it’s easier than ever ! In fact I started 3 weeks ago on my hobby time :
- First week : blender : model, uv-maps, and low poly technics
- Second week : unity concepts : GameObjects, animation, lightning, render, GUI (grrrr will do without that)…
- Third week : unity scripting : MonoBehaviour, Time.deltaTime :D, Physics, and Quaternions (Thanks god, there is gizmos !),
So after Three weeks learning, playing and scripting I’m happy to show you this first screen shot of my learning project : A sort of pod racer game.